神々をむさぼり食い、軍隊を倒し、敵を滅ぼす彼女
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‘The Unbound’; in power, ferocity, and pure killer instinct!
Her territory expanding, rivals numbering in the few; behold, the apex predator, Fenra Leonegotti!
⚠️ TRIGGER WARNING: MAY CONTAIN EXCESSIVE VIOLENCE, AB~SE/NEGLECT/TOXIC RELATIONSHIPS, ETC. ⚠️
(While there are unspecified details on Fenra’s history, this is explained based on her own recounting.)Fenra Leonegotti is one of the still-living descendants of Peter Stubbe, a notorious serial killer from the Dark Ages, her father renowned as a local legend in Germany himself— titled the ‘Morbach Monster’, who terrorized both the local and American soldiers posted in his area back in the 80’s. From a young age, they lived isolated from the rest of the country, and he passed down his wolfish martial art known as ‘Wild Hunt’ down to her, and took her hunting in the European wilderness, teaching her to hunt with her bare hands rather than any firearms or weaponry, as predator and prey should be on “equal ground.” Their hunts would expand across the continent as Fenra grew into her teens, and when her capabilities went past the point of beating down apex predators like tigers and bears, she switched her sights to a more dangerous game: humans, encouraged by her father.
After being held responsible for multiple missing hunters throughout the Eastern continent and fleeing to the United States via a cruise they raided, Fenra and her father went to live in Detroit, MI. This is where Fenra would start her career in the underground pit-fighting arenas, participating in more than a dozen death matches as a young adult and found much tougher quarry to strengthen herself, like her father thought. She went on to emerge victorious in all of them, but eventually grew bored with her ever-increasing strength and prowess, ultimately turning on her own father and killing him.

Word of an animalistic serial killer ripping through the streets of Detroit began to spread quickly to the point where nighttime curfews were established. Ending as fast as it began, the spree was redirected as Fenra falsified her US citizenship to join the military, looking for greater challenges for her bloodlust to overpower. Posing as a soldier, she had taken part in multiple conflicts and wars throughout the Middle East, and even honed her martial arts capabilities further.

She quickly grew bored of that too, however, revealing her true nature despite forming bonds with the other troops and turning on her own squadron. None were safe from her bloodlust, as a temporary truce from all sides, militias and countries involved was formed to address Fenra killing their troops. Even the United States military themselves were but victims to her— all to fuel her never ending desire for a true fight, often striking under the cover of darkness when she knew her former allies were most complacent.
There was only one fellow soldier she spared, named Roma, who viewed Fenra like a sister before she revealed her true nature. Fenra, fascinated with this individual due to this, followed Roma back to the United States after the latter was discharged from service, keeping tabs on her. Fenra had found herself within the Bay Area of California, eventually tracking down Roma in Oakland. Fenra at this time had given birth to a baby boy, intending to raise him but plans changed when she began to suffer from post-partum psychosis, which compelled her to nearly kill him multiple times. She had appeared to the terrified Roma after all of these months and agreed to spare her life in exchange for raising her son.
After recovering, Fenra stalked and tormented Roma from the shadows until the paranoia had eroded her mental health, ensuring Simone’s hostility and natural instincts would grow over the years. She became an international mercenary for almost two decades, occasionally returning to Oakland to check on her son’s growth before going to meet him in person after hearing of a particularly inhuman in-home murder. She introduced herself as a ‘close relative’, and someone who knew his ‘mother’ (as he had assumed Roma to be). Knowing he was alone, she gave him the option to live with her, to get away from the stressful and chaotic life he had been living, to which he agreed.
With Simone living with her and seeing potential in her son, she taught him how to fight, all the way down to professionally taking a life. She had also told him the truth behind their family, that they were descendants of werewolf-like martial artists like Peter Stubbe and of course, the Morbach Monster; going out of her way into teaching Simone ‘Wild Hunt.’
Surprisingly though, she treated him well, making sure he was groomed, fed, and that his feelings and thoughts were heard. Simone was not quite used to this sort of relationship, and while he had the mother-figure he never had, he also was almost uncomfortable with how easy things were now, and it would take time for him to ease into it— but the real trigger that Fenra had no qualms demonstrating to him that she was a killer who absolutely relished in the bloodshed she involved herself in. As he was finally being brought up with something close to actual care, and Fenra herself began to develop actual attachment, Simone’s conscious began to take form, and he made the decision to ultimately run away, much to Fenra’s stress.
Either not catching his discomfort or in an increasingly-frustrated mother’s protective instinct, Fenra spent her next few years searching for her runaway son, though not declining to continue her line of work as a mercenary; killing in the name of profit and her own satisfaction.
She recently tracked Simone across the Pacific all the way to Japan, but settled within the lawless sector known as the Inside. She took over one of the territories by force and made it her permanent home, the ‘kill-or-be-killed’ pseudo-nation proving to be the perfect environment for her where she could live and kill as she pleased, unconcerned with blending in.
Fenra is an extremely tall woman in her early 40’s, possessing an impressive and powerful physique, bestial and imposing in frame; her entire body withholding muscles coiled with incredible power and restraint, with wide hips giving her an hourglass figure, varying tattoos along limbs and upon her back. She has a mane of short black hair setting down to her jaw and neck, cropped to a messy bob, sometimes clipped at the front.
Her calculating amber eyes, appearing like brilliant balls of fire, almost seem to reflect light in the dark like an animal, set in confident and firm facial features. Like her son, she has rather pronounced canines that border on fangs.
Her nails, sharp and pointed, are often painted black.
Her usual attire consists of a bomber jacket with fur lining around the collar, sometimes zipped down or tossed away to air out a black tank-top and dogtags concerning a multitude of names around her neck, with cargo pants tucked into steel-toe boots.
Fenra has a different musculature compared to other people, possessing more ‘fast-twitch’ muscle fibers; a gift from her beast-like family that enables explosive bursts of activity and power. This gives her unbelievable physical prowess; her strength and endurance is estimated to be equal to even the high density of musculature found in people with Superman Syndrome, like Wakatsuki Takeshi. The speed and reaction time she possesses is astonishing for her size, demonstrating the ability to avoid gunfire by predicting trajectories and blitzing entire squadrons of soldiers from her time in the Middle East within a single breath.
She was capable of fighting off multiple armies from different territories in the Middle Eastern conflicts without so much as scars as proof, and unified one of the territories within the Inside with nothing but her ferocity and bloodthirst, something not even Gaoh Mukaku was able to do with the entire Inside on his own.
a message.
One of Fenra’s signature physical attributes is her bite. Her neck and jaw are streamlined with dense muscle that have seemingly evolved and developed to use through bite force, her teeth and jaw bones sturdy and firmly rooted, multiple times more resilient than the average man’s, built to withstand and exert tremendous pressure, coincidentally offering her increased resistance to blows that would normally knock out someone of her body weight. Her canines in particular are long and curved for the purpose of puncturing, gripping and tearing.
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Martial Arts
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She has a wide variety of combat techniques and styles locked in her mind, originating as a military-based set of techniques from her own experience as a mercenary and a soldier. As such, the arsenal she possesses can be compared to martial arts such as Krav Maga or Systema, though she neglects most of these techniques if she can (only using them to teach Simone Leonegotti his own ‘‘𝑯𝑼𝑴𝑨𝑵 𝑴𝑨𝑹𝑻𝑰𝑨𝑳 𝑨𝑹𝑻𝑺’).
However, this is because this system of martial arts are not what Fenra herself specializes in— her true martial art is a series of bestial techniques passed down her bloodline, called ‘𝑾𝑰𝑳𝑫 𝑯𝑼𝑵𝑻 (ワイルドハント, Wairudohanto).’
Wild Hunt is based roughly on the attack pattern of an actual wolf, using all four limbs in an animalistic manner for maximized mobility and unpredictability, with the use of cutting/piercing attacks, biting, tearing, and grappling. A truly brutal fighting style, it is difficult to counter due to other martial arts having been developed to fight humans, not animals.

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Technique Listing:
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Hunter’s Moon- This move utilizes a biting-grappling element; the user bites onto a specific joint of the target’s limb (usually after the opponent has attacked); dislocating it and using their teeth and jaws to hold on so the opponent cannot escape, all the while also using it to pull the target into compromising positions and attacks from the user.
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Original Sin- A move similar to the Raishin Style’s Lightning Flash, with two variations; lethal and competitive. The lethal variation is a feint— a false lunge forward, and while the victim makes the wrong move to react, the user dashes in a linear position across the victim using the muscles in the calf to spring forward from a completely upright position, catching them off-guard and taking off the entire upper half of a victim’s head from their jaw, and thus disconnected to the rest to their body, with the user left in a crouched position, the victim’s head in their hand as it was swung in a diagonal angle.
The competitive version follows the same formula, but it is executed as a clothesline towards the artery in the opponent’s neck.
Fenra’s signature technique.
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Mark of the Beast- The user, from a crouch or slouched position, dashes forward in a spiral, literally taking out the legs of multiple targets or driving an opponent to the ground.
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Killer Instinct- A technique ideal for faster or nimbler opponents. The user, from a slouched position on which they lower their center of gravity, relaxes their body and focuses not on the opponent, but the area around them and the twitch of their muscles, thus garnering a keen awareness of the timing they move; from which then the user simply reacts by lashing out with their relaxed state, catching the opponent mid-action while their own mind is still processing the events. However, they must not blink or tense at all, lest they become too dependent on decision-making.
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Eclipse- Moving into the shadow of the opponent on all fours, it is followed by a quick crescent sweep that takes the opponent by the legs. It can be followed by almost any other move.
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Skinwalking- As a response to being thrown or swung about, the user utilizes their opponents own momentum and torque (or recapturing a redirected attack) to whip themselves up and around the opponent’s limb, holding tightly as they twist it completely around and pull them to the ground.
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Gleipnir- This move deals in the redirection of power and containment. The user leans forward, shifting into a quadruped stance, their face unbearably close to danger, and if done right, the applicant uses the muscle control in their toes to push upwards like a spring, somersaulting with all four limbs directly into the target, using the opponent’s limbs as a means of clambering over and around in a surprising manipulation of their own body to shift, wrap, and effectively lock themselves around the opponent until their hands meet their legs in a four-limbed bearhug, like the jaws of a giant wolf or the wrapping of a ribbon. Using that redirection of power, the more the target resists, the tighter the hold gets.
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Graveyard Shift- The user proceeds to move about on all fours, staying low to the ground to ready themselves for an attack from above, from which then the user shoots themselves up with all four limbs, and while in the air, redirects the opponent’s attack by rotating their entire body in a forward motion and driving the attacker head-first into the ground.
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Moondust- A move that slips through an enemy’s attack by relaxing the body, allowing better use of speed and taking the opponent to the floor by gripping into their windpipe or calf muscle. It is to be executed as one singular movement.
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Blood Moon- It is a move that appears to push forward like a tackle, only to go in head-first, and using that momentum to shove the hands forward; though usually meant to break guards and blocks by piercing through and forcing obstacles apart, if unguarded the user’s strong fingers (with a muscle control not unlike the Ironbreaker of the Gaoh and Niko Styles) would dig into the solar plexus almost like a punch, but with the palms facing opposite from each other, the user lifts the struck target with their dug-in fingers and forces their hands apart, damaging the lower rib cage and usually splitting it, and whatever skin it’s attached to, in half as the arms are swung from each other in an arch.
It leaves the user open though if the move fails.
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Night Shade- In one singular movement or stroke, the user throws a withering barrage towards the opponent’s vitals almost instantaneously.
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Ragged Edge- The user curls their fingers into the tops of their palm or their toes into the tops of their soles, the knuckles protruding to be used in a jagged slash in a similar manner to a corkscrew punch. It has its pros and cons; it lacks a grabbing versatility as the fingers are locked in, but its design was comparable to a bear claw and would cleave and puncture straight right through flesh. It is used well with the four-limbed mobility of Wild Hunt.
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Beast Hammer- A technique that could end up blinding the opponent, or breaking their neck. The user extends a hand toward the opponent’s face, gouging two fingers into the eye sockets of the target before slamming them down onto the ground head-first.
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Dead of Night- The state of refined instincts and combat performance in complete darkness. Once plunged into the shadows, the user’s senses, focus, and environmental/defensive awareness are honed to an almost-supernatural level, thus granting the user an increase in combat skill.
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Gevaudan’s Reign- A lethal technique. The user bites the target’s throat, from which the user lifts the victim by jaw strength and by pressing their feet into the ground as if trying to push the Earth down, before flipping and throwing the rag-dolled opponent over them, thus making them collide with the ground. If executed correctly, the opponent’s position would be rather painful; the front of their body is on the ground, back facing upwards while their spine is forced at a bent angle from their throat still in the teeth of the user, the user’s foot pressed onto the lower back of the victim, holding down their center of gravity until the user applies a sharp twist of the opponent's head, and both head and throat are torn from the body.
A savage, straightforward move yet easily avoidable with good foresight or a solid counterattack. A signature of the user known as the Beast of Gevaudan.
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God Eater: Fenra-“Now, Fenris Wolf, break your bonds. Show us all how powerful you are.”This technique, named after Fenra herself, is her ace in the hole. From a low position, usually after another technique, she simply rotates her body and throws a double punch with the slight-downward torque of a corkscrew and the application of her immense strength and muscle control, also assisted by firmly rooting herself, into an overwhelming move inspiring the image of the Norse wolf Fenrir baring his great jaws at the target. If it lands, it’s almost a certain one-hit KO to those less powerful than her.
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Familial Exclusive Technique
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The unique biology of Stubbe’s descendants allow their bodies to withstand and utilize a technique that turns them into battle monsters; this is called “Late Phase”.
Fenra is hinted to be able to use this technique if needed, as she was the one who taught Simone Wild Hunt, and if he is able to use Late Phase, it would make sense Fenra would be able to as well— though it has never been shown.

By shutting off the 'human part' of their brains by allowing the inherent bloodlust of their predecessor, Peter Stubbe (this can be explained through genetic memory, as each descendant of Peter has some form of the same primal urges he had), as well as the adrenaline to kick into the system into overdrive, and providing enough muscle control to force extensions of joints beyond what would be natural to any other human (a rather painful pseudo-transformation, but no more of a physical change than, say, the Kure Clan's Removal.) and sturdily holding it there to access even greater strength, longer reach, and savagery than they usually do. It involves the spine stretching and bending a bit to allow a slouch, ankles adjusting to a degree where the user is walking almost on their toes like a canine, arms extending out a bit further and almost dislocating from the sockets and popped back in at an angle, and the body’s muscles compressing, stretching, and then bursting forth to keep itself together and each limb attached.There is a brain structure change as well; the connection of the anterior cingulate gyrus is interrupted to a degree (the ‘human part’ mentioned previously), as it is the site of moral reasoning. This brings the cost of recognizing serious threats (individuals using this technique and thus affected are still capable of speech and decent reasoning, but they also have the inability to care about potential problems and for empathy, along with a more aggressive attitude and merciless demeanor).
With more practice upon release of such, it allows room for the motor neuron nerve axons to swell up to be almost twice as thick as conventional humans; same principle as their bodily growth. This would give master practitioners of Late Phase faster signal transmission and faster reflexes than most other kinds of humans who haven’t found the same or other ways to react as quickly.However, it is a straining technique that has an aftermath that will make its user extremely sore to the point of barely being able to lift a finger afterwards, from the muscles compressing and stretching and the joints popping to allow a different posture and back, as well as psychological changes, and it is because of this that the body has to recover. Likewise, there is also a limited amount of time (from thirty seconds to almost five minutes at most) the user is conscious in this state until the body is unable to keep up with the massive amount of energy being spent, and the brain shuts down. Also, significant pain tolerance training would also be required to handle such a technique that places such a burden on nearly every level of the body.
Because of this, it's generally viewed as a last resort, even if it’s only hinted that Fenra possesses this technique.
Fenra’s name comes from the old Norse “Fenrisúlfr”; or ’great wolf.’
Fenra’s fighting style, Wild Hunt, has an interesting history; Started in 1564, it is a violent, primal style that Peter Stumpp used to commit his heinous crimes while "assuming the guise of a large and greedy wolf." He has confessed to have slaughtered many with it until he was finally caught, tortured on the wheel, beheaded, and burned at the stake. It was picked back up and used two centuries later by a Sicilian woman simply known as La Betè du Gévaudan (“The Beast of Gevaudan”), who went on a rampage across southern France until she was finally shot by her husband, who expected an actual monster. Then of course, there was the Morbach Monster terrorizing Germany sometime in the 70’s and 80’s. Currently, only a few members of the Leonegotti keep up its practice, particularly Fenra and Simone.
While sexual dimorphism in humans as men often being the larger and more imposing gender, it is peculiarly in reverse for the Leonegotti bloodline, the women tending to be as large or larger than the men. Fenra just so happens to be the biggest in her family.
Per author’s statement, this detail is based on the matriarchal structure of a wolf pack, often familial units led by the two most experienced mated pair, or the oldest female. It should be noted that males physically grow to larger sizes however.

Fenra is of Italian, Romani, and German descent.
Her favorite tastes come from salty or umami. With that being said, she appreciates steaks and exotic meats.
Fenra loves Norse mythology, the tales of which told to her as a child.
Though originally coming to Japan only to search for her son, she began to appreciate the country for itself.
She gets surprisingly self-conscious about her age.
Her favorite band is Allison Chains (The Kenganverse’s Alice In Chains.)